"Sure, you can’t find the Commander’s chin with a magnifying glass, and you could set an ant colony on fire with his extremely thick glasses, and only his own mother would ever want to kiss him on those grossly misshapen lips, but it’s not his fault. Whatever he lacks by way of physical attributes he surely makes up for with his bright intellectual mind.
Don’t believe him? Just read his brilliant treatise: The West Has Fallen: Billions Have Died."
it reminded me of a 8-bit gif I saw where a chudjak bemoans that the West has fallen then he launches nukes at africa and is all smug at the end when he sees billions have died
They aren’t explicitly white supremacist—I would have pointed it out if they were—but the Knights Templar are probably one of the furthest-right military factions in the country. They’re born out of opposition to the center-left Bozeman government and went a little crazy in the process. They’re not George Lincoln Rockwell levels of racist, they’re like Richard Nixon levels of racist.
As for quality of life, it’s probably about as good as you’re going to get for a Badlands faction, simply because they’re large enough and organized enough to provide some basic stability. Most factions out here are totally extractive with little to no regard held for the civilian population. Compared to factions outside the Badlands, they wouldn’t look very impressive. But it’s a very hard world they live in.
For the most part, even the extreme ideological factions, authoritarian military governments, and corrupt emergency governments are better places to live than your average legitimist warlord. And your average legitimist warlord is a saint compared to your average plain warlord (the kind that shows up on the map). That’s not always true—there are some benevolent warlords and some truly abhorrent ideological/military/civilian factions—but warlord factions tend to only exist for the purpose of extracting wealth from the population for the sake of the warlord and his gang. At least the military has the vague goal of preserving order, and the communist or fascist has some kind of ideological goal where the world can theoretically become a better place.
Patience, young grasshopper! Because I’m working my way east, it’ll unfortunately be one of the last states I cover in this series.
PA is one of the better-off states, though, I’ll say that much. One of the most intact states east of the Mississippi, with a large population and strong government.
I think role-playing elements would be better than survivalist elements. It's been thirty years, so survivalism and scavenging and Mad Max-style raider gangs are giving way to organized factions warring against each other and trying to build new, centralized realms. One of the big things that I wanted to do with Fallen Continent is have a post-apocalyptic world where people have actually started to recover and aren't just living in metal shacks or eating old stockpiles of Twinkies and Corn Flakes.
There's still a huge element of scarcity and making do with what's available, but it's more about luxury goods and amenities than the basics of survival. The Ozarks aren't eating dogs, cats, and dandelions anymore, but they are drinking yaupon tea instead of coffee and have to listen to their music on gramophone. What's more, this state of affairs is now starting to bother them, because they're starting to learn that the coastal factions with international trade have the better alternatives to these things: real coffee and cane sugar and digital MP3 players. The exception to that rule is places like the Badlands or parts of the Midwest and Mid-Atlantic, where food security is still low and public utilities are basically unheard of.
The chaotic, ever-shifting nature of the Badlands, combined with its wide desolate spaces and few hard-pressed factions trying to maintain order, makes it a good setting for a western-type story.
Truth be told, this whole project started out years ago as a Fallout: New Vegas text-based RP game. I took its characters and plotlines, dusted them off, and expanded them drastically into a setting of its own. USA-Dodge City bears a vague resemblance to the NCR, and the Kingdom of the Ozarks has an even vaguer resemblance to Caesar's Legion. Shangri-La is kind of like New Vegas sans House and the Chip. Though the plot of the main story does not revolve around a Dodge City-Ozark conflict; the Road Warriors and Aztlan are the main villains.
"Sure, you can’t find the Commander’s chin with a magnifying glass, and you could set an ant colony on fire with his extremely thick glasses, and only his own mother would ever want to kiss him on those grossly misshapen lips, but it’s not his fault. Whatever he lacks by way of physical attributes he surely makes up for with his bright intellectual mind.
Don’t believe him? Just read his brilliant treatise: The West Has Fallen: Billions Have Died."
Genius.
It’s a chudjak joke, but it’s also referencing someone else from old iFunny lore, and if anyone gets the joke I will be extremely happy.
it reminded me of a 8-bit gif I saw where a chudjak bemoans that the West has fallen then he launches nukes at africa and is all smug at the end when he sees billions have died
Are the Knights Templar white supremacists also? How do they treat their civilians?
They aren’t explicitly white supremacist—I would have pointed it out if they were—but the Knights Templar are probably one of the furthest-right military factions in the country. They’re born out of opposition to the center-left Bozeman government and went a little crazy in the process. They’re not George Lincoln Rockwell levels of racist, they’re like Richard Nixon levels of racist.
As for quality of life, it’s probably about as good as you’re going to get for a Badlands faction, simply because they’re large enough and organized enough to provide some basic stability. Most factions out here are totally extractive with little to no regard held for the civilian population. Compared to factions outside the Badlands, they wouldn’t look very impressive. But it’s a very hard world they live in.
Sounds like they may be one of the better outcomes for the Badlands.
For the most part, even the extreme ideological factions, authoritarian military governments, and corrupt emergency governments are better places to live than your average legitimist warlord. And your average legitimist warlord is a saint compared to your average plain warlord (the kind that shows up on the map). That’s not always true—there are some benevolent warlords and some truly abhorrent ideological/military/civilian factions—but warlord factions tend to only exist for the purpose of extracting wealth from the population for the sake of the warlord and his gang. At least the military has the vague goal of preserving order, and the communist or fascist has some kind of ideological goal where the world can theoretically become a better place.
Hugely ambitious project. Tism at its best
Get to PA already!
Patience, young grasshopper! Because I’m working my way east, it’ll unfortunately be one of the last states I cover in this series.
PA is one of the better-off states, though, I’ll say that much. One of the most intact states east of the Mississippi, with a large population and strong government.
I think role-playing elements would be better than survivalist elements. It's been thirty years, so survivalism and scavenging and Mad Max-style raider gangs are giving way to organized factions warring against each other and trying to build new, centralized realms. One of the big things that I wanted to do with Fallen Continent is have a post-apocalyptic world where people have actually started to recover and aren't just living in metal shacks or eating old stockpiles of Twinkies and Corn Flakes.
There's still a huge element of scarcity and making do with what's available, but it's more about luxury goods and amenities than the basics of survival. The Ozarks aren't eating dogs, cats, and dandelions anymore, but they are drinking yaupon tea instead of coffee and have to listen to their music on gramophone. What's more, this state of affairs is now starting to bother them, because they're starting to learn that the coastal factions with international trade have the better alternatives to these things: real coffee and cane sugar and digital MP3 players. The exception to that rule is places like the Badlands or parts of the Midwest and Mid-Atlantic, where food security is still low and public utilities are basically unheard of.
The chaotic, ever-shifting nature of the Badlands, combined with its wide desolate spaces and few hard-pressed factions trying to maintain order, makes it a good setting for a western-type story.
Truth be told, this whole project started out years ago as a Fallout: New Vegas text-based RP game. I took its characters and plotlines, dusted them off, and expanded them drastically into a setting of its own. USA-Dodge City bears a vague resemblance to the NCR, and the Kingdom of the Ozarks has an even vaguer resemblance to Caesar's Legion. Shangri-La is kind of like New Vegas sans House and the Chip. Though the plot of the main story does not revolve around a Dodge City-Ozark conflict; the Road Warriors and Aztlan are the main villains.